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Introduction to Virtual Reality in Education

Updated: Feb 22, 2023


Hello everyone and welcome to our first post on Next Gen's Blog! Today we will cover a bit of Virtual Reality (VR) in education. Let us get started!


Virtual reality (VR) is a simulated environment created with computer technology that can be experienced and interacted with by a user. It offers a new level of immersion and engagement in learning experiences compared to traditional methods, such as books, projectors and smart boards.


Virtual reality is used in education to provide students with hands-on and interactive learning experiences. It can simulate real-world scenarios, such as historical events, scientific phenomena, and foreign cultures, making the learning process more engaging and memorable. As I like to say, these are called “Passive VR Experiences” as students are just watching whatever VR Google can provide to them. VR can also be used to teach technical skills, such as surgery or piloting, where it may be difficult or impossible to provide real-life training. Since these require some level of user interaction, I refer to them as “Active VR Experiences”. As the name implies, the user will have to do something in order to learn, which activates many learning pathways besides just “watching”.


There are many benefits to using virtual reality in education, including:


Improved Engagement: Virtual reality provides a highly engaging and interactive learning experience, which can increase students' motivation and attention to the subject matter.


Enhanced Learning: VR allows students to experience and explore concepts and situations in a way that traditional methods cannot match, leading to a better understanding and retention of information.


Safe and Controlled Environments: VR allows students to safely experiment and practice skills in controlled environments, without the risk of real-life consequences.


Accessibility: VR can provide students with accessible learning experiences, regardless of their physical location or abilities. For example, VR can be used to simulate field trips to places that may be difficult or impossible to visit in person.


In conclusion, virtual reality has the potential to revolutionize the way we learn and educate. Its immersive and interactive nature enhances engagement and improves learning outcomes, making it an ideal tool for modern education.


Nik Zetouni

Next Gen's CEO


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